tag:blogger.com,1999:blog-4289755320544469994.post1496887980196508065..comments2023-11-05T01:44:04.732-08:00Comments on 360 Rumors: Which is the best desktop VR system (as of Q1 2017)? Plus: more demos of $400 VR-capable PC360 Rumorshttp://www.blogger.com/profile/01173469932778454315noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-4289755320544469994.post-75356301584066430092017-04-04T20:53:52.696-07:002017-04-04T20:53:52.696-07:00I'm not sure I agree with everything here (and...I'm not sure I agree with everything here (and for full transparency, I am a new Vive owner/former PSVR owner). The room tracking of both the PSVR and Rift really can't match that of the Vive, plus with the Rift you have to purchase the third sensor to have it at all, so that brings the price even closer. Not to mention that the Vive base stations are wireless whereas the Rift requires three USB ports and wires all over the place.<br /><br />And for titles, I'll agree that Oculus has the more stellar catalog (though they have drawn the deserved ire of much of the VR community for their exclusivity approach), but you definitely can't write off Steam, which is the true platform behind the Vive. Yes, HTC's Vive Studio is truly lacking, but Steam, on the other hand, is huge, has been for years, and has an extremely impressive catalog. Plus I don't particularly want to support Facebook if I can help it.<br /><br />I am an indie developer though, so it is true that I'm drawn more to Steam's community than Oculus's (even though Oculus sent me a free GearVR controller today so I should cut them a little slack I guess).<br />Anyway, not meaning to tear apart the Rift at all, just standing up for the Vive.briwilhttps://www.blogger.com/profile/09573552919474975404noreply@blogger.com