Saturday, December 17, 2016
360 videos need a level horizon to avoid nausea for viewers. One tool that can enable you to maintain a level horizon is a stabilized gimbal. The Wenpod Tarzan-G, a stabilized gimbal designed for 360 cameras.
Tiltbrush, Google's VR painting app for the HTC Vive, has been updated to allow you to create 360-degree videos of your creations.
Friday, December 16, 2016
CES 2017 is happening in just a couple of weeks (Jan 3 through 8, 2017) and there will be exciting announcements for 360 cameras for all users (both casual and professional).
Thursday, December 15, 2016
As previously announced, Oscar-winning filmmaker Alex Henning shared his techniques for 360 videography in a masterclass called 360 Filmmaking Best Practices, sponsored by Nokia and UploadVR.
Wednesday, December 14, 2016
You can make your logo or watermark appear in every direction of a 360 video, regardless of where the viewer may be facing. Here's how.
This is how the Oculus Rift headset is normally stored, and there are 3 problems with it, including risking damage to your headset. There's another way to store the headset that solves those 3 problems and accommodates the Oculus Touch controllers as well.
Tuesday, December 13, 2016
one of the first 360 cameras on the market, is launching a new 360 camera for the iPhone called the Giroptic iO. It attaches to the iPhone's lightning port, allowing you to use the iPhone for live preview, to control the camera, and to share photos and videos to social media.
Ever since virtual reality headsets were launched, one common criticism has been that the technology is impressive, but there's not enough good content for it. The release of the Oculus Touch has long been awaited by Oculus Rift users, but it also answers the industry's need for a VR system with compelling software.
Monday, December 12, 2016
In this post, I discuss how well the Oculus Rift with Touch works with Steam games that were designed for the HTC Vive. I believe this is a very important question because if the Rift + Touch can play Vive games very well, it could make the Rift arguably the better overall VR system.
Officially, Oculus says that the maximum tracking area of the Oculus Rift with two sensors is 5 feet x 5 feet (25 square feet; or 1.5 meters x 1.5 meters = 2.25 square feet), and you need three sensors for roomscale. However, I was able to push the limits of the Rift with just two sensors to do roomscale tracking. Here's how.