Friday, December 16, 2016

Oculus Rift users' demand for roomscale VR exceeds expectations


It appears that Oculus Rift users' demand for roomscale VR has exceeded Oculus' expectations.
The Oculus Rift was originally designed for standing or seated VR experiences only.  Oculus thought that roomscale was impractical and that there wasn't enough demand for it.

However, as the Rift and HTC Vive were released, users clamored for roomscale.  Oculus then pivoted and announced at Oculus Connect 3 that the Rift would have a room scale option by adding a third sensor "for those who have the room for it."

Well, apparently, more people have the room for it than Oculus expected.  People who ordered the third sensor received a notice from Oculus that the sensor shipping would be delayed "due to unexpected high demand for Sensors." 


If you're cynical, I suppose it's possible that Oculus screwed up its logistics and is just using this as an excuse, but based on the chatter among Oculus Rift forums, it appears that there really is a lot of interest in the sensor.

In any case, I ordered the third sensor as well, and when I receive it, I will post about whether it makes a big difference.  In the meantime, I have been able to use two sensors for roomscale VR.

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A safer and more convenient way to store your Oculus Rift and Oculus Touch
How to use Oculus Rift and Touch for roomscale VR with just two sensors
Using Oculus Rift and Touch with HTC Vive games on Steam: how well does it work?
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HTC Vive Review

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