Field of view is an important component of immersion. If the field of view is too narrow, it seems like the user is looking through a tube rather than being totally immersed in the virtual environment.
Right now, the most dominant active VR headsets -- the Oculus Rift, HTC Vive, Playstation VR, and Samsung Gear VR -- have fields of view between 94 to 110 degrees. In contrast, eyeForce promises a field of view of 210 degrees, wide enough to fully surround the user's vision.
- 3840 x 1080 resolution
- motion tracking: 9-axis IMU @1000 hz
eyeForce will be based on Open Source VR, which is cross-compatible with Vive apps and games when used with a plugin.
eyeForce competes with StarVR, which also has a 210-degree field of view.
Here is the official eyeForce website. Here is a link to the eyeForce Kickstarter project. Thanks to David Grass for bringing this to my attention!